[Project_owners] intensive recursions in Javascript

eric.jung at yahoo.com eric.jung at yahoo.com
Mon May 7 13:31:41 PDT 2007


Perhaps if you post your algorithm we can help.


----- Original Message ----
From: Preet Shihn <preetshihn at gmail.com>
To: Mozdev Project Owners List <project_owners at mozdev.org>
Sent: Monday, May 7, 2007 3:14:31 PM
Subject: Re: [Project_owners] intensive recursions in Javascript

I am using Canvas.. I can not use SVG... well not now at least, unless i revamp a whole lot of code. 
Filling is easy using canvas at the time you want to  draw, but filling later..after it has been drawn requires pixel manipulation, for which I am using the flood fill algorithm. 


I guess I can use window.setTimeout but it will just avoid that script dialog to pop-up, but the whole performance issue still exists. I am going to try it and see what performance stats I get. 

- Preet


On 5/7/07, Matthew Wilson <matthew at mjwilson.demon.co.uk> wrote:
Preet Shihn wrote:
> Heyas!
>
> I am a semi-javascript newbie. I noticed that Javascript isn't really
> great with long running recursive methods or a long running while loop
> that can be memory intensive.

> I see the browser popup "A script on the page may be busy, or it may
> have stopped responding..... Stop the script or continue". I was
> wondering how people have dealt with this. An example of such a method

> that I was implementing is Flood Fill. Basically, fill a contoor with a
> specified colour.

Can you use SVG or Canvas to avoid the work?

Or use window.setTimeout to split up the work you're doing into chunks?


Matthew
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